Armor of Burrowing

Penny Dragon presents another edition of Aizendore’s Periodical of Possibilities! This is where you can get a sneak peek inside Aizendore’s Vault in the run-up to our exciting upcoming Kickstarter. Aizendore’s Vault of Tragic Treasures contains lore and mechanics for nearly 300 magic items (yes, that’s with two zeros!) and in each installment we will feature a different treasure from the vault and discuss some ways that you can use it in your campaign to delight (and possibly dismay) your players! Have you ever been really attached to a piece of clothing? No, I mean really attached? Because if you’re in the market for a figure hugging suit of armor with tons of personality, look no further than the…

Armor of Burrowing

[Insert Armor of Burrowing art]

This plate armor is hewn from the chitinous carapace of a hulking subterranean creature, encases—some might say entombs—its wearer, offering excellent protection, as well as other perks and quirks. As the wearer bonds with the Armor of Burrowing, and gets to know the evil intelligence dwelling within the item they will—oh sorry, we forgot to introduce you to Brakrr-tk-tk-tk! Your new roommate is a chaotic evil sentience that enjoys treasure, killing, and long walks beneath the earth! You better get used to them because they can be a bit… clingy. Once you put the Armor of Burrowing on, it’s not so easy to take off…

However, it does have its benefits. Suiting up will give you the senses of a natural underground dweller; even letting you sense movement through vibrations in the earth. Get even chummier with Brakrr-tk-tk-tk and you’ll soon be burrowing through earth and rock like you’re doing the doggy paddle. Not to mention that you’ll suddenly be able to give a mesmerizing look and a mean right hook.

But what kind of shenanigans can you and Brakrr-tk-tk-tk get up to? Well how about this: Let’s say a wealthy prospector approaches the party because he has just bought the deed to a lucrative mine—the only problem is that it’s caved in. So he presents the player characters with the means to dig new tunnels (in the form of a sentient suit of armor) and in return they get to keep whatever shiny things aren’t wedged inside the rock walls. Plus the armor. Not that they could return it if they wanted to. That’s if they even make it back to the surface. You know, maybe this job doesn’t sound so great after all? Maybe—What’s that? The barbarian’s already strapped on the armor and runs towards the mine? Of course they have…


Let us know what ideas the Arrow of Burrowing inspires at your table! You can share your ideas with us on Facebook, Discord, Reddit, Twitch and Youtube.

Stay tuned for the next entry!